![]() You didn't even play on Stygian/Bloodmoon which have a week limit and a character death limit on top of harder enemies with more stats and risks. To respond to your specific example, there are several things that increase resolve XP gained such as the ancestor's portrait, town events, having a hero who cleared one DD quest and even failing the DD quest will only bolster the resolve of the new heroes. Hell, some of the Black Reliquary devs have probably 3/4k plus)ĭD isn't as grindy as you think. But it's not objectively boring, otherwise I wouldn't have spent 400+ hours on it (and I know a lot of people have played way more than 1000. You can feel bored, and that's fine because it's not for everyone. It's a radical shift in how you approach the fight.ĭD isn't boring, because it's subjective. The necromancer for example summons different minions, with stealth, or even big bois. Same goes for bosses their mechanics evolve with them, they don't do the same things. Your standard fungal scratcher isn't the same as a fungal clawer: the latter is much more angry. Every difficulty tier introduces many different mechanics to keep things fresh, such as new attacks, enemies, new and much more threatening enemy compositions, new status effects and so on. This isn't a SoulsBorne game where you master a boss' moveset and clear it without a scratch: this is a game about resource management when things go wrong.ĭD isn't repetitive because the situations you face and the parties you have vary constantly. DD is probably not the game for you but the points you made are not true. I like the attempt you made at an organized critique but you are conflating many different things. If Darkest Dungeon is offering me to erase all my progress and go through the same content again, it's not interesting. When there's a hard boss in Dark Souls or Cuphead, sitting for hours and learning the mechanics is interesting - you feel the excitement and feel that with each run you're getting closer to winning, you're getting better. I like difficult games, but if they are interesting. But I don't want to because I'm tired of it. I know the game warns you about this - but how do I know what awaits me in the last dungeon if I'm going there for the first time? Of course, everything is up for grabs if I play the game for another 30 hours and keep farming until one team finally manages to finish the game. A mechanic where you are guaranteed to lose one champion when you back out of a dungeon is overkill. However, I find the end of the game disappointing. I played completely blind, I didn't read any guides, I didn't watch anything - I took risks because it gave me cool emotions. I speak as a person who tried this game for the first time in 2023. For me, this is an artificial extension of the game. The biggest disappointment is the bosses - what's the point of putting the same boss reskin in the game 3 times? This is a mechanic I already know - the boss only has more health and deals more damage. The game requires me to take new level 3 heroes and re-do dungeons with them from the beginning until level 6. I lost two heroes at level 6 - let's assume I don't have more. This is my biggest complaint about the game. However, everything has an end, and in my case, I started to be disappointed with the game when medium dungeons stopped giving me any difficulty. The first 10-20 hours when the game throws fresh content at you is very interesting. You go simply right, everything seems the same and no randomly generated aspect of the dungeon makes it less repetetive (loot, mobs, special places. Randomly generated dungeons and loot is not a factor that would change anything. I won't finish this game, because at this point, I'm tired of it. I understand what this game is about, and that shit happens. I had a few not very succesful embarks in the past, and at this point of the game, I have a few champs at the cementery. Firstly, I do not uninstall the game because of the losses. This is not a rant - rather a critique of a game I poured many hours into. I immediately lost 2 of my 6 tier heroes (1 due to stress, 1 due to trying to escape the dungeon). At this point in the game I decided there was no point in doing them any more (I had a few tier 6 heroes) - so I tried the final dungeon. I dealt with level 5 dungeons (I didn't lose a hero in any of them and I didn't back out of any). I rather try to finish the things I start, I also like challenges. This post is a look from someone who likes to beat game difficulties and rarely uninstalls games. I like difficult games, although sometimes they frustrate me. About a month ago, I tried DD for the first time, encouraged by the level of difficulty and the overall success the game had had around the world.
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